#pragma once
#ifndef _fastbird_SpatialObject_header_included_
#define _fastbird_SpatialObject_header_included_

#include <Engine/Foundation/Object.h>
#include <Engine/SceneGraph/Transformation.h>

namespace fastbird
{
	class SpatialObject : public Object
	{
	public:
		SpatialObject();
		virtual ~SpatialObject();

	private:
		Transformation mTransformation;

	};
}

#endif //_fastbird_ISpatialObject_header_included_